Your season and computer drafts save automatically in this browser. Export a file to keep a backup or move to another device. Clearing website data removes the local save. This is a solo game, without online invitations or a shared leaderboard.
Getting your camp ready…
How to play, scoring & sources
How Survivor fantasy scoring works
Choose an eligible lineup
The round shows its lineup size, eligible castaways, scoring version, and local cutoff. No castaway can appear twice in one lineup.
Name your Captain
Captain +5 immunity becomes +10; negative events stay unchanged. Weekly and computer drafts keep one 2× Captain. In the fictional relay, spend one of two season handoffs for 3× positive camp points for that episode only.
Follow verified points
Points require reviewed episode events and traceable sources. Corrections will preserve an audit trail and recalculate everyone consistently.
Individual immunity +5 · Team immunity +2 · Valid item acquired +2 (cap +4) · Successful protective play +4 · Survival +1 · Voted out −2 · Medical / voluntary exit 0 · Season champion +10.
Weekly mode lets you enter a future open round. Your first saved tribe starts scoring with that round; earlier episodes are never backfilled. Computer drafts use a fixed draft roster. Create a new computer draft to start a separate competition against computer players.
Fictional event source
Original fictional fixtures and versioned challenge scripts, created for this game. These events do not describe any real Survivor season. Challenge seasons use fictional scouting ratings and a saved local seed; fixed rules seasons use the original sample script.
Read how fictional episodes & corrections work
Challenge mode: power or puzzles influence the individual immunity draw and each tribe’s chance of winning team immunity. Scouting improves advantage odds; social safety reduces vote risk. Challenge strength also raises threat, and the immunity winner cannot be voted out. One castaway leaves per reviewed episode, changing next episode’s eligible cast. Episode five adds a fictional champion worth +10, +20 as a kept Captain, or +30 as a relay handoff Captain; social skill and puzzles influence the champion draw. Ratings influence chances and never guarantee results.
Three clearly labeled Computer opponents choose using the same public episode briefing and cast ratings, before outcomes. Their strategies favor challenges, advantages, or social safety. New tours alternate power and puzzles across four distinct challenges before a final gauntlet; the next preview contains only planned conditions, never future results. New challenge seasons allow at most two voluntary roster changes per episode, calculated from the original carried tribe. Eliminations and any legacy price releases create free vacancies; choosing a challenge Captain before lock is free. All three Computer opponents obey the same rule. Existing older challenges retain their published schedules and roster rules. New Captain relay seasons remove budgets and price releases. Older priced challenge rounds give every tribe the same 24 selection credits. Castaways cost 4–8 credits based on public episode demand; costs stay fixed until the next episode and credits do not carry over. These credits are not money. Fixed rules seasons and computer drafts have no selection budget. Weekly tribes may overlap. Your season ranking compares only episodes with your accepted entry; equal totals share rank. When new prices make a carried lineup too expensive, its most expensive members are released until it meets the budget. The player sees the releases and can fill empty seats before cutoff; previous lineups retain their results. Recent performance shows reviewed base points without Captain bonuses and does not promise future points. Fresh seasons use new local seeds; reloads and settlement retries retain the same outcomes.
Fixed rules seasons and computer drafts retain the original sample script: the last eligible castaway leaves, the first four win team immunity, the episode-indexed castaway wins individual immunity, the second acquires an advantage, and the third plays a protective item. The first castaway is champion in episode five.
The sample correction removes team-win points from the first recorded participant who actually sat out. The game recalculates every affected tribe, preserves settlement v1, and records the reason in v2. Positive Captain events double; the vote-out penalty remains −2. In new Captain relay seasons, Play this episode submits, locks, and reveals only challenge events. Keep your Captain or spend one of two season handoffs on another locked member before council. Challenge points remain banked with their original Captain; camp positives stay 2× when you keep the Captain or become 3× for a handoff Captain in that episode, and negatives stay unchanged. Opponents have the same handoff allowance and use public clues. Camp facts and complete scores are hidden until this decision is committed. Reload resumes the decision, without rerolling. With no handoffs left, Play automatically keeps your Captain and runs through council. Fixed Weekly and computer drafts keep one locked Captain. Older tours submit, lock and settle on Play; Save tribe for later keeps it open. Invalid or late submissions do not close the episode or overwrite an accepted entry. After the camp decision, scene-by-scene reveals present the settled episode; all reviewed events and scores are available in the complete result.
A few things to know
Can I play right now?
Yes. Weekly Tribe and computer snake drafts are playable with explicitly fictional characters and events. Choose four castaways using their scouting ratings and compete against three tribes over five episodes. New challenge seasons alternate power and puzzles, publish the next-episode preview, and limit voluntary changes to two per episode. Forced vacancies are free. A full relay camp can compare a newcomer with a teammate, see this and next challenge’s skill tradeoffs, then swap them without first emptying a slot. Previewing does not change your picks. Play locks your tribe and reveals the challenge. New scout seasons let you investigate one teammate on one trail: advantages, vote survival, or a three-person jury shortlist in the finale. Exact points, other teammates’ events and the champion’s identity stay hidden. Then keep your Captain at 2× or spend one of two season handoffs for 3× positive camp points, for this episode only. Reveal the vote and compare your scores. You can also save your picks for later. Computer drafts keep their fixed-roster rules. You can also review points and try a correction. No live-season round is open.
Can I join partway through a season?
Yes. Enter a future open weekly round. A new computer draft can start separately with future episodes. Past points are never backfilled. There are no online invitations or shared accounts.
Where is my progress saved?
Your full season and computer drafts save automatically in this browser, without an account or database. Use Season journal → Save & transfer progress to export or import a file. Clearing website data removes the save, and another browser or domain has a separate save. This version plays against computer rivals; online friend invitations are not available.
Is this an official Survivor league?
No. This is an independent fan project, not affiliated with or endorsed by CBS, Paramount, or the Survivor rights holders.
Survivor fantasy follows castaways and episode events from the reality TV show. It is different from a sports fantasy league: an eligible tribe scores under this site's published rules for immunity wins, survival, advantages, and other defined events.
Weekly Tribe lets you choose a lineup for an open round and name a Captain. Positive Captain events count twice; negative events retain their original value. Fictional events are kept separate from real-season data.
Survivor fantasy draft and computer opponents
A private Survivor draft game uses a snake order: the final member to pick in one pass selects first in the next. Each castaway belongs to one member within that league, so draft order and roster choices matter.
Choose Weekly Tribe if you prefer a fresh eligible lineup each round. Choose a computer draft league for a fictional season competition with fixed rosters. This browser game saves on your device; online drafts with friends are not offered.
Survivor fantasy league rules and scoring
Survivor fantasy scoring rewards immunity, survival, advantages, and other published events. The full scoring guide lists point values, Captain treatment, deadlines, and correction rules. Playable fictional seasons keep their events separate from real Survivor results.
Mid-season entry starts with your first eligible future round, without backfilling earlier points. A new second-chance draft league is a separate competition. The games are free and carry no cash stakes. This is an independent fan project, unaffiliated with CBS or Paramount.