Win more councils than Scout. Predict departures and wins.
Fictional rival · Real historical resultsStart Borneo with real player names.
Play anytime. No weekly waiting. Revealed results spoil that episode.
How the duel works
Place your hand
Tap the castaway or tribe you predict. After the opening, past records give you clues.
Seal your picks
You have three Double Reads for the whole season. Use one on a prediction, or save it.
Turn the cards
Real results score each council. Win more councils than Scout; tied councils give neither player a win.
A Double Read doubles a correct prediction’s duel points. A miss earns 0 and still spends it. Sealing spends the Read; looking and changing picks do not.
Scout is a fictional rules opponent with the same past clues. He weighs recent form and past voting patterns; his calls vary between runs. Knowing Borneo can help even with hidden names.
Other ways to play
Historical: real past episodes. Practice: fictional opponents. Both run and save in this browser. Historical drafts return when saving is available; other unsubmitted drafts may clear when switching.
My local saves
Your runs stay in this browser until you clear site data. Export a file to keep a backup or move browsers. There is no account or cloud sync.
Rules, scoring & sources
How prediction points work
Place your prediction hand
Tap a castaway or tribe to place a prediction on your hand. Earlier records shows past votes and immunity wins beside candidates. Study departure opens past ballots; Study immunity or Study reward opens that challenge first. A complete hand offers Study camp to continue exploring. Future episode outcomes stay off the game table until revealed. Borneo rounds have two or three predictions with explicit single-choice or exact-set rules.
Seal your hand
Historical play has no broadcast timer. Tap any placed card to change it, then optionally spend one of three Double Reads to double one correct call’s duel points. If your immunity and departure calls conflict, revisit either card or keep your read. Use Seal my predictions to save the hand together and end editing. Your hand and results are saved locally in this browser.
Compare verified results
Reveal each real result alongside your call and Scout’s. More duel points wins the council; more councils won wins the season. Departure calls weigh two, challenge calls one and the finale jury call two. Double Reads affect duel points, while weighted accuracy uses the original weights. Voided fictional questions are excluded from scoring.
Historical play compares your calls with fictional rival Scout. Win more councils across the season; original weighted accuracy stays separate. There is no competitive leaderboard. Historical and fictional runs save locally in your browser. Export a save to keep a backup. Fictional Winner Pools have separate results. Live episode picks are not currently offered.
Before you make your call
Who is Scout, and how do Double Reads work?
Scout is a fictional rules opponent, not another player. His calls are fixed when an episode opens, using only the earlier votes and challenge records you can read. You have three Double Reads for the whole season: select one prediction before locking to double its duel points if correct. A miss earns zero and still spends the Read. Keeping them is allowed. One accepted lock spends one Read; retries do not spend another. More duel points wins a council, and more councils won wins the season. Equal council wins is a season tie; total points do not break it. Original weighted accuracy stays separate. Older accuracy-only saves keep their rules; New challenge starts the duel.
Are these real Survivor results?
Historical Challenge uses recorded Borneo (Season 1) events from 2000, checked against the season results table and official episode guide. Predictions are made now as a replay challenge; they are not submissions made before the original broadcast. Sources are available after revealing an episode. Fictional practice uses invented events. Live episode picks are not currently offered.
What if I already know the season?
Choose Hide player names before starting to use consistent aliases. Season and tribe names remain visible, so the format cannot prevent every form of recognition. Results stay fixed when you replay; this is a personal challenge with no competitive leaderboard. External source pages include whole-season spoilers and real names.
How do I play Camp Duel?
Choose Rook or Sage. Select a report category for free, then use Open report to spend one scout and read it. You have two regular scouts per round and two deep reads for the whole duel. Make four predictions, review them, and use Lock in my calls to save all four and end editing. Reveal each result, compare round points, and choose next round’s free report. Win more rounds than the fictional rival; accuracy and optional winner predictions are separate.
Can I change my predictions?
In Historical Challenge, tap a hand card to edit any draft before Seal my predictions. When browser saving is available, unsealed picks and your Double Read choice return after a refresh or mode switch. Only sealing submits the whole episode, spends a selected Read and ends editing. Local runs remain until you replace them or clear site data. Export a save to keep a backup. Camp Duel also locks all calls together.
How do I finish a round?
In Camp Duel, Lock in my calls saves your four predictions and finishes the fictional round. Reveal all four results, then choose a free report and Enter next camp. Camp Reads and Rules walkthrough use Submit my picks, Finish round, and Reveal fictional results. Accepted predictions, opened reports and revealed results survive a refresh in this browser; unsubmitted drafts do not.
Are picks open for the next episode?
Historical Challenge and fictional practice are available anytime after the game loads. Live episode picks are not currently offered. These modes do not establish current-season facts.
How is this different from Fantasy?
Fantasy uses an ongoing lineup to earn points from episode events. Predictions ask you to answer specific questions about a future episode.
What if a question cannot be settled?
It is marked Void and removed from every participant's scoring denominator. A wholly voided round is excluded from scoring.
A Survivor episode prediction game lets you pick who leaves, who wins a challenge, or who wins the season, then compare your calls with the outcome. That differs from a fantasy league, where a roster earns points for episode events.
Play historical episode picks against the fictional rival Scout, or try original fictional rounds and winner pools. Calls stop changing once you lock them. Historical and fictional progress saves in your browser; live episode picks are not offered.
Survivor elimination predictions and boot picks
Elimination predictions, also called boot predictions, are individual game picks rather than a leaked boot list. An exact-set question requires the complete set of eliminations; partial matches do not receive credit under that rule.
No elimination, multiple eliminations, and an inapplicable outcome require published handling. A voided question leaves every affected player's scoring denominator, and an entirely void round should not become a zero-score loss.
Survivor winner predictions and finale picks
Winner predictions use a separate pool and deadline from weekly picks. A finale question belongs to its own published round. Joining later does not award credit for earlier episodes; a second-chance winner pool remains separate from the original pool.
Historical challenges keep each episode’s result sealed until you lock your calls and reveal it. Fictional winner pools use their own rules and outcomes. Live-season weekly picks are not offered. These games have no wagers or cash prizes.